A spaceship tavern gambling game, made with the DOM and http requests before I learned proper game stacks. Registrations are not verified; any email will do.
Spatial audio with howlerjs quickstart
a few hurdles I had getting started with spatial audio: How do I scale “my game space” to “howler space” Remember that howler’s pos() is arbitrarily different than your position units – I found that anything beyond approx 5 “howler units” was silent. In my game, 5 units is a tiny distance, so I was […]
Some resources: https://www.titansoftext.com MUD Discord https://discord.gg/ETrUvvV Some favorite MUD’s: Free world / Cowboy Bebop CB-SC.com 5678 Isengard isengard.nazgul.com 4040 godwars2.org 184.108.40.206 3000 alice-MUD 220.127.116.11 5555 TCZ thechattingzone.uk 8342 LOM telnet playlom.com 4000
A browser MMO aimed at MUD fans.
Coded a multiplayer board game using HTTP polling, enabling it to be dropped on any server running php and work out of the box. No rules are coded; it is up to the participants to play their own game.
This was a plugin script circa 2014 (inserted via yet another plugin, Gryphonheart Items ), that allowed players in World of Warcraft to trade drawings with each other as in-game items. The stored drawing was an array of coordinate and texture data, a hybrid raster and vector approach, because there were no methods available via […]